Mesa 10.6.0 Release Notes / June 14, 2015

Mesa 10.6.0 is a new development release. People who are concerned with stability and reliability should stick with a previous release or wait for Mesa 10.6.1.

Mesa 10.6.0 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts are not supported.

SHA256 checksums

9bc659abdba26202509304f259723aaa4343dba6aac4bd87d5baea11d23c8c63  mesa-10.6.0.tar.gz
f37e2633978deed02ff0522abc36c709586e2b555fd439a82ab71dce2c866c76  mesa-10.6.0.tar.xz

New features

Note: some of the new features are only available with certain drivers.

  • GL_AMD_pinned_memory on r600, radeonsi

  • GL_ARB_clip_control on i965

  • GL_ARB_depth_buffer_float on freedreno

  • GL_ARB_depth_clamp on freedreno

  • GL_ARB_direct_state_access on all drivers that support GL 2.0+

  • GL_ARB_draw_indirect, GL_ARB_multi_draw_indirect on r600

  • GL_ARB_draw_instanced on freedreno

  • GL_ARB_gpu_shader_fp64 on nvc0, softpipe

  • GL_ARB_gpu_shader5 on i965/gen8+

  • GL_ARB_instanced_arrays on freedreno

  • GL_ARB_pipeline_statistics_query on i965, nv50, nvc0, r600, radeonsi, softpipe

  • GL_ARB_program_interface_query (all drivers)

  • GL_ARB_texture_stencil8 on nv50, nvc0, r600, radeonsi, softpipe

  • GL_ARB_texture_view on llvmpipe, softpipe

  • GL_ARB_uniform_buffer_object on freedreno

  • GL_ARB_vertex_attrib_64bit on nvc0, softpipe

  • GL_ARB_viewport_array, GL_AMD_vertex_shader_viewport_index on i965/gen6

  • GL_EXT_draw_buffers2 on freedreno

  • GL_OES_EGL_sync on all drivers

  • EGL_KHR_fence_sync on i965, freedreno, nv50, nvc0, r600, radeonsi

  • EGL_KHR_wait_sync on i965, freedreno, nv50, nvc0, r600, radeonsi

  • EGL_KHR_cl_event2 on freedreno, nv50, nvc0, r600, radeonsi

  • GL_AMD_performance_monitor on nvc0

Bug fixes

This list is likely incomplete.

  • Bug 15006 - translate & rotate the line cause Aliasing

  • Bug 27007 - Lines disappear with GL_LINE_SMOOTH

  • Bug 28832 - piglit/general/line-aa-width fail

  • Bug 45348 - [swrast] piglit fbo-drawbuffers-arbfp regression

  • Bug 60797 - 1px lines in octave plot aliased to 0

  • Bug 67564 - HiZ buffers are much larger than necessary

  • Bug 69226 - Cannot enable basic shaders with Second Life aborts attempt

  • Bug 71591 - Second Life shaders fail to compile (extension declared in middle of shader)

  • Bug 79202 - valgrind errors in glsl-fs-uniform-array-loop-unroll.shader_test; random code generation

  • Bug 81025 - [IVB/BYT Bisected]Piglit spec_ARB_draw_indirect_arb_draw_indirect-draw-elements-prim-restart-ugly fails

  • Bug 82477 - [softpipe] piglit fp-long-alu regression

  • Bug 82668 - Can’t set int attributes to certain values on 32-bit

  • Bug 82831 - i965: Support GL_ARB_blend_func_extended in SIMD16

  • Bug 83962 - [HSW/BYT]Piglit spec_ARB_gpu_shader5_arb_gpu_shader5-emitstreamvertex_nodraw fails

  • Bug 84613 - [G965, bisected] piglit regressions : glslparsertest.glsl2

  • Bug 86747 - Noise in Football Manager 2014 textures

  • Bug 86792 - [NVC0] Portal 2 Crashes in Wine

  • Bug 86811 - [BDW/BSW Bisected]Piglit spec_arb_shading_language_packing_execution_built-in-functions_vs-unpackSnorm4x8 fails

  • Bug 86837 - kodi segfault since auxiliary/vl: rework the build of the VL code

  • Bug 86944 - glsl_parser_extras.cpp”, line 1455: Error: Badly formed expression. (Oracle Studio)

  • Bug 86974 - INTEL_DEBUG=shader_time always asserts in fs_generator::generate_code() when Mesa is built with –enable-debug (= with asserts)

  • Bug 86980 - [swrast] piglit fp-rfl regression

  • Bug 87258 - [BDW/BSW Bisected]Piglit spec_ARB_shader_atomic_counters_array-indexing fails

  • Bug 88246 - Commit 2881b12 causes 43 DrawElements test regressions

  • Bug 88248 - Calling glClear while there is an occlusion query in progress messes up the results

  • Bug 88521 - GLBenchmark 2.7 TRex renders with artifacts on Gen8 with !UXA

  • Bug 88534 - include/c11/threads_posix.h PTHREAD_MUTEX_RECURSIVE_NP not defined

  • Bug 88561 - [radeonsi][regression,bisected] Depth test/buffer issues in Portal

  • Bug 88793 - [BDW/BSW Bisected]Piglit/shaders_glsl-max-varyings fails

  • Bug 88815 - Incorrect handling of GLSL #line directive

  • Bug 88883 - ir-a2xx.c: variable changed in assert statement

  • Bug 88885 - Transform feedback uses incorrect interleaving if a previous draw did not write gl_Position

  • Bug 88905 - [SNB+ Bisected]Ogles3conform ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails

  • Bug 88999 - [SKL] Compiz crashes after opening unity dash

  • Bug 89014 - PIPE_QUERY_GPU_FINISHED is not acting as expected on SI

  • Bug 89026 - Renderbuffer layered state used for framebuffer completeness test

  • Bug 89032 - [BDW/BSW/SKL Bisected]Piglit spec_OpenGL_1.1_infinite-spot-light fails

  • Bug 89037 - [SKL]Piglit spec_EXT_texture_array_copyteximage_1D_ARRAY_samples=2 sporadically causes GPU hang

  • Bug 89039 - [SKL]etqw system hang

  • Bug 89058 - [SKL]Render error in some games (etqw-demo, nexuiz, portal)

  • Bug 89068 - glTexImage2D regression by texstore_rgba switch to _mesa_format_convert

  • Bug 89069 - Lack of grass in The Talos Principle on radeonsi (nativewinenine)

  • Bug 89094 - [SNB/IVB/HSW/BYT Bisected]Ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails

  • Bug 89095 - [SNB/IVB/BYT Bisected]Webglc conformance/glsl/functions/glsl-function-mix-float.html fails

  • Bug 89112 - u_atomic_test: u_atomic_test.c:124: test_atomic_8bits_bool: Assertion `r == 65 && “p_atomic_add”’ failed.

  • Bug 89118 - [SKL Bisected]many Ogles3conform cases core dumped

  • Bug 89131 - [Bisected] Graphical corruption in Weston, shows old framebuffer pieces

  • Bug 89156 - r300g: GL_COMPRESSED_RED_RGTC1 / ATI1N support broken

  • Bug 89180 - [IVB regression] Rendering issues in Mass Effect through VMware Workstation

  • Bug 89210 - GS statistics fail on SNB

  • Bug 89218 - lower_instructions.cpp:648:48: error: invalid suffix ‘d’ on floating constant

  • Bug 89224 - Incorrect rendering of Unigine Valley running in VM on VMware Workstation

  • Bug 89260 - macros.h:34:25: fatal error: util/u_math.h: No such file or directory

  • Bug 89292 - [regression,bisected] incomplete screenshots in some cases

  • Bug 89311 - [regression, bisected] dEQP: Added entry points for glCompressedTextureSubImage*D.

  • Bug 89312 - [regression, bisected] main: Added entry points for CopyTextureSubImage*D. (d6b7c40cecfe01)

  • Bug 89315 - [HSW, regression, bisected] i965/fs: Emit MAD instructions when possible.

  • Bug 89317 - [HSW, regression, bisected] i965: Add LINTERP/CINTERP to can_do_cmod() (d91390634)

  • Bug 89328 - python required to build Mesa release tarballs

  • Bug 89342 - main/light.c:159:62: error: ‘M_PI’ undeclared (first use in this function)

  • Bug 89343 - compiler/tests/radeon_compiler_optimize_tests.c:43:3: error: implicit declaration of function ‘fprintf’ [-Werror=implicit-function-declaration]

  • Bug 89345 - imports.h:452:58: error: expected declaration specifiers or ‘…’ before ‘va_list’

  • Bug 89364 - c99_alloca.h:40:22: fatal error: alloca.h: No such file or directory

  • Bug 89372 - [softpipe] piglit glsl-1.50 generate-zero-primitives regression

  • Bug 89387 - Double delete in lp_bld_misc.cpp

  • Bug 89416 - UE4Editor crash after load project

  • Bug 89430 - [g965][bisected] arb_copy_image-targets gl_texture* tests fail

  • Bug 89433 - GCC 4.2 does not support -Wvla

  • Bug 89455 - [NVC0/Gallium] Unigine Heaven black and white boxes

  • Bug 89457 - [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails

  • Bug 89477 - include/no_extern_c.h:47:1: error: template with C linkage

  • Bug 89508 - Bad int(floatBitsToInt(vec4))

  • Bug 89530 - FTBFS in loader: missing fstat

  • Bug 89569 - Papo & Yo crash on startup [HSW]

  • Bug 89590 - Crash in glLinkProgram with shaders with multiple constant arrays

  • Bug 89662 - context.c:943: undefined reference to `_glapi_new_nop_table’

  • Bug 89670 - cmod_propagation_test.andnz_one regression

  • Bug 89679 - [NV50] Portal/Half-Life 2 will not start (native Steam)

  • Bug 89689 - [Regression] Weston on DRM backend won’t start with new version of mesa

  • Bug 89722 - [ILK Bisected]Ogles2conform/ES2-CTS.gtf.GL.equal.equal_vec2_frag fails

  • Bug 89726 - [Bisected] dEQP-GLES3: uniform linking logic in the presence of structs

  • Bug 89746 - Mesa and LLVM 3.6+ break opengl for genymotion

  • Bug 89754 - vertexAttrib fails WebGL Conformance test with mesa drivers

  • Bug 89758 - pow WebGL Conformance test with mesa drivers

  • Bug 89759 - WebGL OGL ES GLSL conformance test with mesa drivers fails

  • Bug 89831 - [r600] r600_asm.c:310:assign_alu_units: Assertion `0’ failed.

  • Bug 89899 - nir/nir_lower_tex_projector.c:112: error: unknown field ‘ssa’ specified in initializer

  • Bug 89957 - vm protection faults in piglit lest: texsubimage cube_map_array pbo

  • Bug 89960 - [softpipe] piglit copy-pixels regreession

  • Bug 89961 - [BDW/BSW Bisected]Synmark2_v6 OglDrvRes/OglDrvShComp/OglDrvState/OglPSPom Image Validation fail

  • Bug 89963 - lp_bld_debug.cpp:100:31: error: no matching function for call to ‘llvm::raw_ostream::raw_ostream()’

  • Bug 90000 - [i965 Bisected NIR] Piglit/gglean_fragprog1-z-write_test fail

  • Bug 90109 - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.uniform_block.random.basic_arrays.3 fails

  • Bug 90114 - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.struct.uniform.sampler_array_fragment fails

  • Bug 90130 - gl_PrimitiveId seems to reset at 340

  • Bug 90147 - swrast: build error undeclared _SC_PHYS_PAGES on osx

  • Bug 90149 - [SNB+ Bisected]ES3-CTS.gtf.GL3Tests.uniform_buffer_object.uniform_buffer_object_getactiveuniformsiv_for_nonexistent_uniform_indices fails

  • Bug 90153 - [SKL Bisected]ES3-CTS.gtf.GL3Tests.uniform_buffer_object.uniform_buffer_object_all_valid_basic_types fails

  • Bug 90167 - [softpipe] piglit depthstencil-default_fb-drawpixels-32f_24_8_rev regression

  • Bug 90207 - [r600g, bisected] regression: NI/Turks crash on WebGL Water (most WebGL stuff)

  • Bug 90213 - glDrawPixels with GL_COLOR_INDEX never returns.

  • Bug 90243 - [bisected] regression: spec.!opengl 3_2.get-active-attrib-returns-all-inputs

  • Bug 90258 - [IVB] spec.glsl-1_10.execution.fs-dfdy-accuracy fails intermittently

  • Bug 90310 - Fails to build gallium_dri.so at linking stage with clang because of multiple redefinitions

  • Bug 90350 - [G96] Portal’s portal are incorrectly rendered

  • Bug 90363 - [nv50] HW state is not reset correctly when using a new GL context

  • Bug 90397 - ARB_program_interface_query: glGetProgramResourceiv() returns wrong value for GL_REFERENCED_BY_*_SHADER prop for GL_UNIFORM for members of an interface block with an instance name

  • Bug 90466 - arm: linker error ndefined reference to `nir_metadata_preserve’

  • Bug 90520 - Register spilling clobbers registers used elsewhere in the shader

  • Bug 90547 - [BDW/BSW/SKL Bisected]Piglit/glean@vertprog1-rsq_test_2_(reciprocal_square_root_of_negative_value) fais

  • Bug 90580 - [HSW bisected] integer multiplication bug

  • Bug 90629 - [i965] SIMD16 dual_source_blend assertion `src[i].file != GRF || src[i].width == dst.width’ failed

  • Bug 90749 - [BDW Bisected]dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide fails

  • Bug 90830 - [bsw bisected regression] GPU hang for spec.arb_gpu_shader5.execution.sampler_array_indexing.vs-nonzero-base

  • Bug 90839 - [10.5.5/10.6 regression, bisected] PBO glDrawPixels no longer using blit fastpath

  • Bug 90905 - mesa: Finish subdir-objects transition

  • Bug 9951 - GL_LINE_SMOOTH and GL_POLYGON_SMOOTH with i965 driver

Changes

  • Removed classic Windows software rasterizer.

  • Removed egl_gallium EGL driver.

  • Removed gbm_gallium GBM driver.

  • Removed OpenVG support.

  • Removed the galahad gallium driver.

  • Removed the identity gallium driver.

  • Removed the EGL loader from the Windows SCons build.

  • Removed the classic osmesa from the Windows SCons build.